Then do a flutter clean and run it should work fine. I thought if assets already had the path the PATH was in context of the app. Then in a widget just do (Hint* the full path is required.) With my project structure simplified as projectName Let's say I did the following where the images dir has multiple. Defeat the evil in all its forms and bring the light back.BULBS TALENTS - Being a boy that is a bulb comes with many talents. To include all assets under a directory, specify the directory name with the / character at the end: flutter: For further explanation this directory should be in the project root Not under src or lib. Wow, came here looking for just what's expected as it isn't a codec issue and got a hodge-podge of answers.
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